04-15-2024, 12:48 AM
(This post was last modified: 04-15-2024, 12:49 AM by johnno56.
Edit Reason: Added "BOTH" note.
)
Ok. This is a VERY crude Lander test. It uses "pixeli()" for collision with the Landing Pad and normal AABB for the ground...
I would appreciate an examination of how I have implemented the pixeli command and suggest any and all corrections.
Note: The ship can land from beneath the pad... Not an error. The landing pad (except for a concept level) is always on the ground.
The usual controls: Arrow keys.
Note: BOTH landing struts MUST contact the pad.
Watch your landing velocity.
pixelTest.zip (Size: 70.7 KB / Downloads: 7)
I would appreciate an examination of how I have implemented the pixeli command and suggest any and all corrections.
Note: The ship can land from beneath the pad... Not an error. The landing pad (except for a concept level) is always on the ground.
The usual controls: Arrow keys.
Note: BOTH landing struts MUST contact the pad.
Watch your landing velocity.
pixelTest.zip (Size: 70.7 KB / Downloads: 7)
Logic is the beginning of wisdom.