Here's an N7 version of the N5/N6 game Robowack.
I'm using a version of the wolf3d library that has not been released yet, but it's included in the zip. The support for loading maps created with the RC Editor (n6) is not complete yet, so some parts of the code may look a bit weird.
The lines in the original source code (robowack_n6_version.txt) match those in the n7 version (robowack.n7). So if you look at line 503 in the n6 code and wonder how to do that in n7, you can simply look at line 503 in the n7 version
I made some small changes to the game:
* The aspect of the window now matches that of the screen (monitor)
* Increased the field of view to 72 degrees
* Picking up a golden cross now gives you +5 health
I translated the n6 version line by line to n7, so the game does not take advantage of the "new stuff" in n7.
I'm using a version of the wolf3d library that has not been released yet, but it's included in the zip. The support for loading maps created with the RC Editor (n6) is not complete yet, so some parts of the code may look a bit weird.
The lines in the original source code (robowack_n6_version.txt) match those in the n7 version (robowack.n7). So if you look at line 503 in the n6 code and wonder how to do that in n7, you can simply look at line 503 in the n7 version
I made some small changes to the game:
* The aspect of the window now matches that of the screen (monitor)
* Increased the field of view to 72 degrees
* Picking up a golden cross now gives you +5 health
I translated the n6 version line by line to n7, so the game does not take advantage of the "new stuff" in n7.