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Xmas New Year
#11
Ha! Our major Christmas difficulties are: Sunburn; BBQ smoke in the eyes and mosquitoes... Snow? We wish... lol
Logic is the beginning of wisdom.
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#12
Ah, the first snow had fallen this night, so here are two photos from my morning walk to work Smile


Attached Files Thumbnail(s)
       
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#13
Cool... literally... lol

We had a pleasant 34C day today... some warm weather at last... but, this is Melbourne... anything is possible... lol
Logic is the beginning of wisdom.
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#14
WINTER CHRISTMAS

   
click the image to zoom in

Code:
'=========================================================================
' WINTER CHRISTMAS
' It's almost Christmas ! Santa Claus is running to the north pole.
' Collect gifts as many as possible for children around the world.
' Please be careful, Yeti didn't like Santa Claus.
'
' CONTROL KEYS
' - UP          = jump
' - ESC / ENTER = continue
'
' ACKNOWLEDGMENTS
' - Game Speed / Slow motion effect by Marcus
'   https://naalaa.com/forum/thread-155-post-1124.html#pid1124
' - How to code efficiently by Marcus
'   https://naalaa.com/forum/thread-162-post-1190.html#pid1190
' - Wind moderate strong JPN by freesound community
'   https://pixabay.com/sound-effects/wind-moderate-strong-jpn-78086/
' - Yeti King sprite sheet submitter by madhattervx
'   https://www.spriters-resource.com/pc_computer/spelunky2/sheet/182550/
' - Cartoon Character Sneeze
'   https://mixkit.co/free-sound-effects/sneeze/
' - Santa Claus Sprite Sheet
'   https://www.gameart2d.com/santa-claus-free-sprites.html
' - Jump sound effect
'   https://mixkit.co/free-sound-effects/jump/
' - Retro Arcade Lose
'   https://mixkit.co/free-sound-effects/lose/
'
' DISCLAIMER                                                       
'  This tiny game is a work of fiction.                     
'  It is not intended for commercial use and not for sale                       
'  No person or entity associated with this game received payment   
'  or anything of value, or entered into any agreement,             
'  in connection with any game assets used in this game.           
'  Names, characters, places, events and incidents
'  are either the products of the author’s imagination
'  or used in a fictitious manner.
'  Any resemblance to actual persons, animals, and creatures,
'  living or dead, or actual events is purely coincidental.
'
'=========================================================================

'----------------
' INITIALIZATION
'----------------
#win32
randomize time()
set window "Winter Christmas", 512, 256,false,2
set redraw off

'color definition
visible deepblue = [20,30,40]
visible white    = [255,255,255]
grey             = [200,200,200]

'font
bigfont = createfont("arial", 24, true, false, false, true)

' snow
snow = []
for i = 1 to 1000
    c = 64 + rnd(256) 'color
    snow[sizeof(snow)] =
            [
            'properties
            x: rnd(512), y: rnd(512),
            dy: 25 + rnd(200),
            c: [c, c, c],
           
            'functions
            Update: function(dt)
                this.y = (this.y + this.dy*dt)%230             
                    if this.x > 0 then
                        this.x = this.x - rnd(0,1)
                    else
                        this.x = 512
                    endif
            endfunc,
           
            Draw: function()
                set color this.c
                draw pixel this.x, this.y
            endfunc
            ]
next

' misc variables
visible gameSpeed = 1
visible answer ="N"
prevTime = clock()

' Sound effect
visible soundEffect = true
wind = loadmusic("assets/wind1.wav")
if soundEffect then play music wind,1

' Santa Claus
visible santa = []
santa.run = loadimage("assets/santaclaus.png",11,1)
santa.head = loadimage("assets/head.png",1,1)
santa.cell = 0
santa.x = 20
santa.y = 175
santa.pos = 0 'santa position 0=stay 1=up 2=down
santa.jump = loadsound("assets/jump.wav")
santa.lose  = loadsound("assets/lose.wav")
santa.life = 5
santa.deltay = 0

' Yeti
yetis = []
for i = 1 to 5
    yetis[sizeof(yetis)] =
            [
            'properties
            x: rnd(0,700), y: 170,
            walk:loadimage("assets/yeti_walk.png",8,1),
            cell:rnd(0,7),
           
            'functions
            Update: function(dt)
                this.x = this.x - dt*20
                if this.x < -50 then
                    this.x = rnd(500,800)
                endif
               
             endfunc,
           
             Draw: function(dt)
                set color white
                draw image this.walk,this.x,this.y, this.cell
                if this.cell <8 then
                    this.cell = this.cell + dt*5
                else
                    this.cell = rnd(0,7)
                endif

                'collision detection
                if santa.pos = 0 and int(santa.x+30) = int(this.x) then
                    santa.life = santa.life - 1
                    do
                        set color deepblue
                        draw rect 0,230,512,20,1
                        set color white
                        message("Press ENTER to Continue")
                        if soundEffect then play sound santa.lose,1
                        wait 1           
                   until keydown(KEY_RETURN,true)
                endif                                 
             endfunc
            ]
next

'box
visible boxCount = 0
box = []
for i = 1 to 20
box[sizeof(box)] =
[
    'properties
    img: loadimage("assets/box.png"),                     
    x: rnd(500,800), y: rnd(80,160),
   
    'functions           
    Update: function(dt)
        this.x = this.x - dt*50
        if this.x < -50 then
            this.x = rnd(500,800)
        endif
       
        'collision detection
        if santa.pos = 1 and int(santa.x+30) = int(this.x) then
            boxCount = boxCount + 1
            this.x = rnd(500,800)
        endif               
   endfunc,
               
    Draw: function()
        set color rnd(100,255),rnd(100,255),rnd(100,255)
        draw image this.img, this.x, this.y
    endfunc       
]
next

'--------------
' MAIN PROGRAM
'--------------
do
while not keydown(KEY_ESCAPE)
    ' Delta time
    t = clock()
    dt = (min(t - prevTime, 66))/1000
    prevTime = t
    dt = dt*gameSpeed
    gameSpeed = gameSpeed + dt*0.025     
   
    ' background scene   
    set color deepblue ; cls                     
    set color white ; draw rect 0,220,512,10,1    'white ground

    'snow animation
    foreach s in snow  s.Update(dt)   
    foreach s in snow  s.Draw()   

    'santa claus animation
    set color white
    draw image santa.run,santa.x,santa.y,santa.cell
    santa.cell = (santa.cell+dt*20)%11
    if keydown(KEY_UP) and santa.pos = 0
        santa.deltay = -200
        santa.pos = 1
        if soundEffect then
            play sound santa.jump,1
        endif
    elseif santa.pos
        santa.deltay = santa.deltay + dt*200
        santa.y = santa.y + santa.deltay*dt
        if santa.y >= 175
            santa.y = 175
            santa.pos = 0
        endif
    endif     

    'info
    set color grey
    draw image box[1].img,430,10
    set caret 465,10 ; set font bigfont; write boxCount
    set color white
    if santa.life > 0 then
        for k = 1 to santa.life
            draw image santa.head,25*k-20,10
        next
    else
        exit()
        if upper(answer) = "Y" then santa.life = 5
    endif
    set color deepblue
    draw rect 0,230,512,20,1
    set color white
    set caret 10,235
    set font 0; write "Game Speed :"+ int(gameSpeed) 

    'yeti animation
    foreach y in yetis  y.Update(dt)   
    foreach y in yetis  y.Draw(dt)
   
    'box animation
    foreach b in box  b.Update(dt)
    foreach b in box  b.Draw()
                                                                                                                                                                                                                                                                                                                               
    redraw
    wait 1
wend
exit()
loop


'-----------
' FUNCTIONS
'-----------
function message(text)
    set color deepblue
    draw rect 0,230,512,20,1
    set color white
    set caret 10,235; set font 0; write text
    redraw
endfunc

function exit()
    set color deepblue
    draw rect 0,230,512,20,1
    set color white
    set font 0
    do
        message("Continue ? (Y/N)")
        answer = rln(1,TYPE_STRING)
        if upper(answer) = "N" then end           
        wait 1
    until upper(answer) ="Y"
    gameSpeed = 1
endfunc


Attached Files
.zip   Snow2024.zip (Size: 425.14 KB / Downloads: 1)
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