04-07-2024, 02:13 PM
I'm taking a break from working on the s3d (simple 3d) library. It's included in this release, and now I want to see if it's possible to make a game using it. It is quite slow now, but I promise you that it will get faster when I implement better ways to do hidden surface removal and optimize all the sloppy code. I wrote some documentation for the library yesterday (S3D.pdf) and there are some examples under n7/examples/s3d_library, but you really need to have some basic knowledge about 3D programming and maybe played around with legacy OpenGL to use this thing. As I mentioned earlier, it's not meant to be a game engine - that comes later.
https://naalaa.com/n7/N7_240407.zip
2024-04-07
https://naalaa.com/n7/N7_240407.zip
2024-04-07
- Added the s3d library
- Hopefully fixed an issue with the tilemap editor when running through wine